|
Cell 1:
Length 0.75 seconds |
Calling
the Captains |
Before
the game starts |
|
LOUD
QUIET |
Make
sure you allow plenty of time to complete the coin tossing ceremony
prior to kick-off time. Call the captains to the center-circle with
a loud and confident blow of your whistle - make sure everyone hears
it. |
Weakness
with the whistle is one way to lose the confidence of the players. A
feeble whistle at this stage will demonstrate a weakness to the
players - they will probably think:
"We have
a right one here this week". |
|
Cell 2:
Length 0.3 seconds |
Starting
the game |
And
restarting the game |
|
LOUD
QUIET |
A short
sharp blow on the whistle can be used during the kick-off to
commence the start of each half or when restarting the game after a
goal has been scored. |
It is
not essential (but it is recommended) to blow your whistle when
restarting a game after a goal has been scored. You can just signal
or speak or shout. Example " Off you go lads".) |
|
Cell 3:
Length 0.4 seconds |
Ball in
/ out of play. Throw etc. |
Travels
over a boundary line |
|
LOUD
QUIET |
There is no need to always blow your whistle to award or indicate a
throw-in, goal kick or corner etc. but you will need to do so on
some occasions. Used also to start throw, goal-kick, corner etc. |
Use the whistle if players continue playing, but do not realize (or
believe) that the ball has gone out of play over a boundary line.
Recommend that the whistle is used to start a corner kick. |
|
Cell 4:
Length 0.75 seconds |
Re-start
wrong place |
Free
kick, throw-in etc.. |
|
LOUD
QUIET |
lf a player looks as though he will restart the game from the wrong
position (for example, when taking a throw-in), use the whistle to
indicate that he should readjust his position to the correct
location. |
Use a combination of whistle, arm signals and verbal instructions to
prevent a restart from being taken from an incorrect position. An
alert Referee can prevent wrong positional restarts if he is quick
enough. |
|
Cell 5:
Length 0.5 seconds |
Stop
play for a foul |
Or any
other stoppage of play |
|
LOUD
QUIET |
To stop
play for a foul, use a loud short and sharp whistle. The loudness of
the whistle can be used to measure the seriousness of a foul. For
example, the louder the whistle, the worse the foul is. Players will
understand this. |
Always
blow the whistle quickly when stopping play for a foul (even though
the players themselves may have already stopped). This will prevent
further trouble occurring, and will inform all concerned that 'you'
the Ref. has stopped play. |
|
Cell 6:
Length 0.75 seconds |
Offside |
Always
use the whistle |
|
LOUD
QUIET |
Stopping
play for offside (particularly if Club Assistant Referees are used)
will normally result in some verbal comment or other. One way to
defuse this is to blow the whistle very loud and long. This hides
the whinnies! |
There
will be many occasions when you decide to allow play to continue
even though an offside offence has been committed. It is therefore
important that you always blow the whistle quickly when you decide
to stop play for an offside. |
|
Cell 7:
Length 1 + seconds |
Stopping
trouble |
Keep
running towards players |
|
LOUD
QUIET |
The
whistle is an important tool when dealing with trouble high spots.
Blowing it loud and long will impart a message to the players that
the Referee deems it to be a serious offence, and that they must
stop immediately. |
Keep
blowing the whistle as you approach the players. This is important
if you are some way away from the incident. Run as fast as you can
whilst blowing hard. By the time that the players look around, you
will be very near them. |
|
Cell 8:
Length 2 seconds |
End of
game or half |
This is
a recognized signal |
|
LOUD
QUIET |
The
normal end of game (and end of half) whistle signal has developed
over the years. The whistle signal shown here (including the sound
file) is the standard method. |
Players
know exactly when a Referee has blown to end the game - because this
signal is unique and recognized by all. |